Contents ProductionA Zork was originally announced in January, 2009. However, the developers recanted that MMO statement, calling it a 'casual adventure game', instead. Game mechanics were similar to, and there was no charge to sign up.
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Premise and gameplayPlayers controlled a recently-fired traveling salesman for, now fighting monsters and solving puzzles for (the world's currency). A class, leveling, equipment and skill system give each character unique attributes. Free accounts were given 30 action points per day, but could pay a fee to receive more and other 'perks'.Upon defeating monsters, players may have recovered enchanted cards which could be arranged into four-card hands called 'gambits', which enhanced types of skills. In addition, having face cards in a gambit could provide other enhancements, like additional hit points or inventory capacity. Legends of Zork's Double Fanucci cards were drawn by artist Greg Brown and colored by Jim 'Zubby' Zubkavich. Critical receptionLegends of Zork received mixed reactions from the gaming community, with many reviews complaining that the game was not true to the original.Alec Meer of criticized the game, saying it's 'as though someone designed a system then awkwardly shoved a very crude game on top of it.' Meer goes on to describe the game as 'rudimentary' and 'unfunny.'
Kenneth Newquist of nuketown.com called it 'a barebones MMORPG-style game designed for the casual gamer' which was all about number crunching, although pointed out that it was not necessarily a bad thing, comparing the game to the App D&D Tiny Adventures. He criticized the lack of a story within the game, but admitted that later additions to the game in the form of quests came some way to fixing this problem. He also said 'Still, it is Zork-like.
The locations, the artwork, and the tone all evoke the Infocom games I loved.' He conceded that while it did not come up to his expectations (although he was still playing it several months after release), other players might, and thought that as 'an amusing little app, and as a lunch time diversion, I think it works.' Closure controversyJolt Online Gaming quickly killed off the game with little warning. It shut down Legends of Zork on May 31, 2011 with only 3 days notice to its adventurers.
A little after Noon, BST, this was done. Angry adventurers were left to find a page that read 'Sorry, this game has been closed.' Angry gamers were locked out from commenting on the closure of the game and when questions were posted asking why the game was abruptly shut down, Jolt Closed down the forums page. One gamer, (Thomas Ronald Baron) wrote, 'none of my emails have been answered by Jolt as to why or how a pay as you go Adventure game could be shut down on users who have paid to eventually complete the adventure. It appears that Jolt never really knew anything about 'Zork' and could care less about its fanbase.' Notes. Graft, Kris (2009-01-14).
Retrieved on 2009-04-09. Cohen, Peter. Retrieved on 2009-04-02. Graft, Kris (2009-03-09).
Retrieved on 2009-04-09. Faylor, Chris. Retrieved on 2009-04-02. Zubkavich, Jim (April 6, 2009). Zub's Art Refuge. Archived from on November 29, 2012. Retrieved on September 3, 2010.
Brown, Greg (April 7, 2009). The Cornflake Box. Retrieved on September 3, 2010. Biggs, John (2009-04-03).
Retrieved on 2009-04-09. Meer, Alec (2009-04-02). Retrieved on 2009-07-29. Newquist, Kenneth (2009-04-06). Retrieved on 2009-09-14. Jolt Online Forums. Jolt Online Gaming.
Retrieved on 2011-05-25.External Links.Screenshots.
Zork, the legendary text-based adventure game that entertained an entire generation of computer gamers, has made its return — this time as a casual massively multiplayer graphical adventure game that you can play from your Web browser. Jungle hunt lions. It’s called.Legends of Zork brings you back to the Great Underground Empire, in your Web browser.First, Legends of Zork is the production of Jolt Online Gaming. It’s a very different experience than previous Zork games — gone is the text-driven interface that describes where you are and what you are doing.In its place is a graphical interface that lets you interact with the world of Zork by pointing and clicking — not in a Myst-style way, but more akin to the adventure games that populate Facebook and other social networking Web sites.You can visit all the haunts made famous in the Zork games, battle foes, collect treasure, and turn your loot into cash that you can then use to upgrade your offensive and defensive capabilities. You can create different characters — male or female — each with different names and skills.The game is free to play. Safari 3.x or later or Firefox 3.x or later is required.